Pyroxene is a collective effort to create an open-ended game engine environment that will be the basis for many projects in the works. Based on the Dark3 engine i’ve been working on, i’ve worked a great deal of advanced features into the newest incarnation, opting to give it a new designation based on Bowen’s reaction series. So far, there is:

  • Quartzite Scripting Environment: Based on the excellent BRISK vm toolchain, Quartzite  allows host level access to all variables and functions, along with an advanced scheduler and debugging suite for optimizing task processing and making sure everything is in check.